Course of the evening and general racing rules

Course of the evening

1. Timetable

• is fixed and the event will start exactly according to Race Director time
• all times are UTC, for CET = +1h, for CET daylight saving time = +2h
• UTC time can be seen in the server lobby


• Race Director writes in yellow and the use of this color is prohibited for other racers during the evening
• during the free practice, competitors may use message blocking
• 5 minutes before qualifying starts, everybody must turn off message blocking with "-" (minus) on numeric keyboard
• Race Director commands "NO CHAT!" and "CHAT ALLOWED!" specify, when it is possible to have fun in the chat
• chat is GENERALLY FORBIDDEN during the qualification, races and when setting up the grid!
• any chat will be PENALISED by 1 point for each character of the written message after 1st warning from the Race Director!
• after the race is finished, no communication is possible until the last of the last finishes!
• alerting a competitor that he is lagging heavily is taken as an exception from the chat penalties rules
• notifying a mistake in the start grid is taken as an exception from the chat penalties rules

3. Qualification

• at the time of qualifying the Race Director ends the practice and starts the qualifying
• respect all racers in qualification. Let other racers pass on their flying laps if you are not in one yourself.
• if you are not driving, you must park your car in the pits or enter the garage
• after all cars have finished the qualifying, the Race Director ends it and enters the lobby.
• everybody has a break until the race starts

4. Race starts

• the Race Director will announce how much time is left before start: 5min, 3min, 1min!
• people must click "Ready!"" when they REALLY are. If you stand still at the start and that causes an accident, then you will be put into spectator mode and the race will be restarted.
• anyone who has not clicked "Ready!" at 30s before the start, will be removed from the grid and will start from the end of the grid or from the box, depending on how fast he can react in joining the race, which he can do until the leader finishes his 1st lap
• races start with LAG START to load textures
LAG START is a test start. Serious crashes can be penalized by the Stewards!
• anyone who makes a big jumpstart at the LAG START will start from the end of the field
• after the racers have passed the first turn, the Race Director will restart the race - this will be the REAL START
• anyone who makes a big jumpstart at REAL START, will start from the pit lane
• anyone who makes a small jumpstart and hits another racer (making him jump his start too) - the race will be restarted and the one who caused this, will start from the pit lane
• start of the races is: STANDING START, on green light
• Race Director can restart the race only in the case of a really serious accident (significant number of racers involved) in the 1st lap of the race

5. Voting

• voting will be prohibited on the server
• in the case of some bug on the start, which the Race Director has not seen, please write it clearly! Start will be repeated

6. Accidents, lags and other problems

• if the server kicks you out or you lag out during the race, you cannot join the race again! You can join back to the server, but only once and only spectate!
• if the racer is in a hopeless situation, he must, after the whole field passed and at the latest before the leader has arrived, go to spectate or disconnect
• if a racer repeatedly appears in a longer lag, that in endangers the safety of other racers and he knows it or was notified, he should voluntarily disconnect himself. If he fails to do so, despite the obvious problems this causes the others, the Race Director will ban him from the race and he will be punished with exclusion from the next race
• alerting a competitor that he is lagging heavily is taken as an exception to the chat ban rules


    1. Introduction to the rules
      1. It is the responsibility of the racers to be familiar with all the rules that apply to the event they are taking part of.
    2. General behavior
      1. You must compete fairly and honestly. Respect all the other racers.
      2. You must aim for responsible driving, so that you do not spoil the race for other racers.
      3. You must not behave in a manner contrary to general decency.
      4. You may not use insults, swearing or offensive language in any of the available means of communication.
      5. You are expected to show good sportsmanship under all circumstances.
      6. Cheating in any form will not be tolerated in any way.
      7. Failure to report a bug/glitch/game issue that gives you an unfair advantage can result in disqualification/ban.
    3. Racer's names
      1. Always use the real name you are registered with. Format of the ingame name is "[TeamTag] X. (Y.) Surname", TeamTag is not mandatory, use single bright color for your name. No offensive words on the license plate!
    4. General eligibility
      1. Racers known to cause incidents due to their constant careless or malicious driving style or cheating, and those who tend to have offensive behavior, whether inside or outside an organized race, may be denied access to the current and all future races.
    5. Participation in the race
      1. Racers should join the event at least 10 minutes before the start. If you have not joined after this time, then it may be assumed that you will not participate in the event.
      2. If for any reason you already know before the event that you are unable to participate, please notify the main organizer as soon as possible. If you do not announce your absence early enough on three events and do not sufficiently justify your unexcused absence, it may be decided that you will be expelled from the championship.
    6. Etiquette of pit stops
      1. Racers should enter the track with caution to avoid colliding with vehicles already on the track, it is forbidden to cross the pit lane exit line.
      2. Cars on the track have right of way over those leaving the pit lane.
      3. Racers entering the pit lane should announce this by turning on their direction indicator lights. This is especially important if someone is right behind you at the moment. Sometimes it is also better to slow down in the safer part of the circuit and let others overtake before you enter the pits.
      4. When leaving the pit stand you must immediately leave the working lane and go into the fast lane at the sharpest possible angle so that you do not pass through the pit stand in front of you.
      5. Cars in the fast lane have priority over cars leaving the the working lane.
  2. RACE
    1. Race in general
      1. No careless driving. Always respect other racers. Be careful. Be patient. Understand the limitations of the program and drive accordingly. Online simulator racing is NOT exactly the same as real racing in all respects, and in some cases online racing requires even more caution. Honking is allowed only to alert the other racer, that you are beside him, one short honk. Abusive honking will be penalised.
    2. Vehicle contacts
      1. If there is a contact between racers, which does not knock anyone out of the race, but the racer who caused the contact gains a position, he must fall back and let the innocent racer overtake to restore their positions from the time before the contact. Even if the offender would have to let pass all other racers, who had not been in the contact while waiting for the innocent. That is the duty of the offender.
      2. If there is contact between racers and the innocent is eliminated, but the offender can continue, then the offender should withdraw from the race as soon as it is safe to do so, observing the situation on the track.
      3. If the offender waits for the innocent, his/her penalty may be reduced or totally abolished.
      4. If the offender fails to wait for the innocent, he is not entitled to any relief from the penalty.
      These rules are all about good sportsmanship in the case of a contact. That's why we use them.
    3. Right of way in corners
      1. In order for you to have the right to use the inside lane in a turn, or to assume that the other racer will leave that lane free, your car must have enough overlap to the car on the outside lane before you start cornering. A sufficient overlap is a situation, where the front of your car is at least approximately at the driver's position of the other car - but that is an absolute minimum. In some cases, the overlap should be bigger. If the overlap is not sufficient before turn-in, the leading racer is fully entitled to the lane he has chosen without any interference from you.
      2. If sufficient overlap is achieved before the turn-in, the pursuing racer has the right to have enough space. The leading racer must then leave enough space for the pursuer on the inner lane.
        1. The car on the outer lane shall have the right to this lane along the entire length of the curve, up to the exit. He must not be pushed off the track on corner exit by the driver on the inner lane.
        2. The car on the inner lane shall have the right to this lane along the entire length of the curve, up to the exit. He must not be pushed at the apex of a curve inwards off the track by the driver on the outer lane.
        The leading racer can still fight for his place, but must leave enough space for the chasing racer. Driving to the inside after the leading driver has already turned in and sufficient overlap has not been achieved is a very dangerous maneuver for you and other drivers. If you perform this maneuver, you lose any rights, ie. if you cause an accident and a protest is raised, you lose any opportunity to defend yourself against the protest.
      3. If the leading racer clearly makes a mistake big enough to ensure overtaking, the pursuing racer may, with reasonable care, attack the position, regardless of whether the overlap has been achieved or not. Ie. when the leading racer goes late on the brakes, he runs wide in the curve and has to slow down noticeably, etc. This is a valid overtaking opportunity, regardless of the overlap. But the responsibility is still on the overtaking racer to avoid a collision. However, minor mistakes by the leading racer may not be sufficient to justify an overtaking maneuver. The fact that the leading racer makes a little mistake does not give you an undisputed right to overtake or the right to drive in the lane of your choosing. You still have to guess if his mistake was big enough to overtake safely.
    4. Defensive driving
      1. The leading racer has the right to choose a lane on the straight. He can make one move to defend his position and block the attacking racer. More than one change of direction on a straight is called weaving and is NOT permitted. He must then hold on to that one position until this influences the attacker. When approaching the corner, he can of course return to his racing lane for that turn if there is space - there is no need for sufficient overlap at this moment. Even if the attacker's car just barely overlaps, he has the right for his lane. You have to carefully judge if there is space for you to return completely to the lane of your choosing.
      2. The leading car has the right to select his driving lane for the curve. Ie. he can drive in a defensive inner lane to defend his position, forcing the attacker to attempt to overtake from the outside. This is not blocking and is part of normal racing ethics. In fact, in addition to the limits of rule 2.4.1, the leading driver may choose a lane he considers to be the least advantageous for overtaking by the attacking car.
    5. Flag rules
      1. Yellow Flag - no overtaking while Yellow Flag is displayed. If you overtake, but realise your mistake and immediately return the position, no penalty will be issued.
      2. Blue Flag - drivers seeing the Blue Flag should hold on to their racing line and allow the passing driver to overtake at the nearest possible occasion, where it is safe to do so, even when it means lifting the gas a bit on the straight, to ensure safe passage.
    6. Driving a severely damaged car
      1. The driver of a severely damaged car is obliged to act with caution, to minimize possible dangers and to avoid contact with any other car. A heavily damaged car has no rights to other cars. For the purpose of this rule, a severely damaged car is a car which, for whatever reason, has driveability considerably worse than normal. In essence, it is considered a moving obstacle. The damage may be mechanical, or caused by the failure of the control device, or anything else. If you cause an accident while driving a severely damaged car, you have no way of defense. It is up to you to consider whether the risk of colliding with other cars is so great, that you should withdraw from the race or try to finish it. If you drive off a track while driving a severely damaged car, then also rules 2.9 apply
    7. Initial error
      1. If you make a significant mistake in driving and one or more racers attempt to exploit it, then your rights of counterattack are limited. If a situation arises that one of the racers must give way, it always has to be the one who made the initial mistake. Ie. if you run wide in a corner and the racer just behind you tries to take advantage of this, you should leave enough space, regardless of the overlap of the cars. He must of course leave you enough space too. This is a little gray area and requires a good assessment of the situation. Small errors that do not affect the speed or direction of the car do not count. Ie. if you run off a little from the track, while maintaining the racing speed, it is not a big enough mistake for this rule to apply. The following should apply for attacking drivers: If you are not sure whether the error was big enough, do not take advantage of it. If you think you were right, you can always protest after the race - but once you have hit a wall your race is over. And the other racer can protest and win.
    8. Return to the race after an accident
      1. A racer returning to the race after an accident that has caused the vehicle to become an obstacle or a hazard to other racer shall be obliged to act with caution, minimize potential hazards and prevent contact with any other car not involved in the incident. If you are off track, rules 2.9 apply
      2. If you are still on the track after an accident and you are still not fully at race speed, you have no rights. You must give way to all cars that have not been involved in the crash until you return to race speed. The accident may include, but is not limited to: Skidding, turning in the opposite direction, perpendicular to the direction of travel, very slow driving for a given section of track, etc ...
      3. You must do everything possible to minimize the danger that your car caused as soon as possible. If you lose control of your car, lock your brakes until your car comes to complete stop. Cars with locked brakes move in a more predictable way and can be safely avoided. Not complying to this rule will be penalised. After you stopped and assesed the situation and are still on the track, clear the track as soon as possible. This can mean driving off the track if you were halfway there or getting back to race speed as fast as possible. If you cause another accident when returning to the race after an accident, or you are unnecessarily slow to remove your car from the track, you will have no defense. Even if you didn't cause the incident. All racers who have not been involved in the incident have right of way over anybody returning to the race.
    9. Returning to the track after getting off track
      1. A racer returning to the track after leaving it, has the duty to act with caution, minimize potential hazards and prevent contact with any other car that has not been involved in a accident.
      2. For the purposes of this rule, "sticking" to a barrier or wall shall also be considered as leaving the race track.
      3. Racers on the track have right of way over anyone returning to the track. If you cause an accident when returning to the track you will have no defense. If you leave the track, you lose all rights even if you did not leave the track by your fault.
      4. Returning to the track after the incident includes the time you are physically on the track, but you still pose a danger to the approaching vehicles, before you reach racing speed and orienting yourself in the race.
      5. If it is not absolutely unavoidable, do not drive in reverse onto the track. If you are backing onto the track, you are responsible for not causing an accident. This should be done with caution. It is always necessary to return to the track parallel to the road, slowly and gently, and always with great care. This gives you the best opportunity to see what's behind you, and it also gives incoming racers a chance to find out about your situation. Particular caution should be exercised when returning to the track after being trapped in a crash barrier. At higher speeds, this can cause you to suddenly jump into the track or turn in the opposite direction. Doing this in front of other racers will be considered your fault. To get away from a wall or crash barrier, slow down to a very low speed and peel off the crash barrier very gently. And never forget to give priority to other cars on the track.
    10. Crashing into the car in front of you
      1. The pursuing racer is obliged to act with caution and responsibility, so that he does not crash into the leading car.
      2. The leading racer shall not perform any malicious or inappropriate braking or deceleration ie "brake checking" The leading racer has the right to be slower or to use longer and earlier brake zones. He also has the right to turn into a turn sooner or later and / or to reach the apex of a turn sooner or later. He has the right to be inconsistent and unpredictable. But still adhering the these rules in general. The pursuing racer must assume that the leading racer may have longer braking zones, etc. than he or she has, and must drive accordingly and always keep a distance. In short, if you drive behind someone you have the duty not to crash into him. He has no obligation to avoid you. If everything else fails, you should drive your car off the track to avoid such a collision.